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Cards similar to Steelshaper Apprentice (400)

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Scouting Hawk

Scouting Hawk

Creature — Bird (1/1)

Flying
Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

6.7 /10
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Scrapyard Recombiner

Scrapyard Recombiner

Artifact Creature — Construct (0/0)

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

8.2 /10
$0.64
Selenia Dark Angel

Selenia, Dark Angel

Legendary Creature — Phyrexian Angel (3/3)

Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

4 /10
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Silver Drake

Silver Drake

Creature — Drake (3/3)

Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.

1.3 /10
$0.19
Skymark Roc

Skymark Roc

Creature — Bird (3/3)

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

3.1 /10
$0.09
Smuggler Captain

Smuggler Captain

Creature — Human Pirate (2/2)

Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

0.1 /10
$0.10
Space Marine Scout

Space Marine Scout

Creature — Astartes Scout (2/1)

First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

7.1 /10
$0.14
Windreaver

Windreaver

Creature — Elemental (1/3)

Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.

1.4 /10
$0.24
Alabaster Host Intercessor

Alabaster Host Intercessor

Creature — Phyrexian Samurai (3/4)

When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5.2 /10
$0.03
Ambitious Farmhand  Seasoned Cathar

Ambitious Farmhand // Seasoned Cathar

Creature — Human Peasant // Creature — Human Knight (1/1)

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Seasoned Cathar

Lifelink

7.1 /10
$0.18
Angel of the Ruins

Angel of the Ruins

Artifact Creature — Angel (5/7)

Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

9.4 /10
$0.23
Auratouched Mage

Auratouched Mage

Creature — Human Wizard (3/3)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

4.8 /10
$0.28
Avarax

Avarax

Creature — Beast (3/3)

Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: Avarax gets +1/+0 until end of turn.

0.1 /10
$0.01
Borderland Ranger

Borderland Ranger

Creature — Human Scout Ranger (2/2)

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

5.1 /10
$0.05
Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior (2/2)

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

4.8 /10
$0.06
Dimir House Guard

Dimir House Guard

Creature — Skeleton (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.5 /10
$0.10
District Guide

District Guide

Creature — Elf Scout (2/2)

When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

8.1 /10
$0.11
Draconic Muralists

Draconic Muralists

Creature — Dragon Bard (4/3)

When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

8.4 /10
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Drift of Phantasms

Drift of Phantasms

Creature — Spirit (0/5)

Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.9 /10
$0.08
Eagles of the North

Eagles of the North

Creature — Bird Soldier (3/3)

Flying
When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

6.7 /10
$0.45
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