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Cards similar to Steely Resolve (400)

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Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

8.6 /10
$2.42
Daxos Blessed by the Sun

Daxos, Blessed by the Sun

Legendary Enchantment Creature — Demigod (2/0)

Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.

9.5 /10
$0.10
Deadfall

Deadfall

Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

0.2 /10
$1.17
Defense of the Heart

Defense of the Heart

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

9.5 /10
~$11
Disturbing Conversion

Disturbing Conversion

Enchantment — Aura

Flash
Enchant creature
When Disturbing Conversion enters the battlefield, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

2.9 /10
$0.01
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

4.5 /10
$0.08
Dormant Grove  Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment // Creature — Treefolk (0/0)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Gnarled Grovestrider

Vigilance
Other creatures you control have vigilance.

7.4 /10
$0.09
Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

9.7 /10
$5.52
Dual Nature

Dual Nature

Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

4.3 /10
$0.87
Dungeon Delver

Dungeon Delver

Legendary Enchantment — Background

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

7.8 /10
$0.12
Echoes of the Kin Tree

Echoes of the Kin Tree

Enchantment

: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

2.5 /10
$0.04
Elemental Bond

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

9.8 /10
$6.40
Elven Chorus

Elven Chorus

Enchantment

You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have ": Add one mana of any color."

9.4 /10
$2.83
Emblem of the Warmind

Emblem of the Warmind

Enchantment — Aura

Enchant creature you control
Creatures you control have haste.

5.6 /10
$0.33
Emergent Haunting

Emergent Haunting

Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

0.4 /10
$0.05
Encase in Ice

Encase in Ice

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1.5 /10
$0.04
Fae Flight

Fae Flight

Enchantment — Aura

Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.

3.4 /10
$0.04
Fate Foretold

Fate Foretold

Enchantment — Aura

Enchant creature
When Fate Foretold enters the battlefield, draw a card.
When enchanted creature dies, its controller draws a card.

4.3 /10
$0.08
Fear of Death

Fear of Death

Enchantment — Aura

Enchant creature
When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

2.6 /10
$0.02
Feasting Hobbit

Feasting Hobbit

Creature — Halfling Citizen (2/2)

Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Creatures with power less than Feasting Hobbit's power can't block it.

8.3 /10
$0.57
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