Enchantment — Aura
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Enchantment — Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchantment — Aura
Enchant creature
Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Enchantment — Aura
Enchant creature you control
When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Enchantment
When Fiery Inscription enters the battlefield, the Ring tempts you.
Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Enchantment
, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Enchantment — Aura
Enchant artifact
At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.
When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
Enchantment
Attacking creatures you control get +1/+0 and have menace.
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Pyre of the World Tree
Discard a land card: Pyre of the World Tree deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
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