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Cards similar to Stensia Masquerade (400)

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Mayaels Aria

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

8.2 /10
$3.30
Molten Echoes

Molten Echoes

Enchantment

As Molten Echoes enters the battlefield, choose a creature type.
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

9.4 /10
$3.22
No Quarter

No Quarter

Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

2.9 /10
$0.46
Omen of the Forge

Omen of the Forge

Enchantment

Flash
When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
, Sacrifice Omen of the Forge: Scry 2.

3.3 /10
$0.02
Ordeal of Heliod

Ordeal of Heliod

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.

5.4 /10
$0.11
Ordeal of Nylea

Ordeal of Nylea

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

9 /10
$0.12
Ordeal of Thassa

Ordeal of Thassa

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.

5.4 /10
$0.10
Paroxysm

Paroxysm

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

0.8 /10
$0.21
Pias Revolution

Pia's Revolution

Enchantment

Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.

8.1 /10
$0.36
Power of Fire

Power of Fire

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."

3.9 /10
$0.17
Price of Glory

Price of Glory

Enchantment

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

8.2 /10
$9.72
Pyromancy

Pyromancy

Enchantment

, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.

1.3 /10
$0.39
Pyromania

Pyromania

Enchantment

, Discard a card at random: Pyromania deals 1 damage to any target.
, Sacrifice Pyromania: It deals 1 damage to any target.

0.4 /10
$0.20
Reptilian Reflection

Reptilian Reflection

Enchantment

Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.

2 /10
$0.03
Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

5 /10
$0.10
Scrapper Champion

Scrapper Champion

Creature — Human Artificer (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)
When Scrapper Champion enters the battlefield, you get (two energy counters).
Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.

3 /10
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See Red

See Red

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

2.1 /10
$0.04
Seismic Assault

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

5.9 /10
$8.25
Senseless Rage

Senseless Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.4 /10
$0.04
Siege Modification

Siege Modification

Enchantment — Aura

Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

4.5 /10
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