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Cards similar to Stirring Wildwood (400)

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Faceless Haven

Faceless Haven

Snow Land

: Add .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

8.3 /10
$0.25
Frostwalk Bastion

Frostwalk Bastion

Snow Land

: Add .
: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.)
Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

7.2 /10
$0.14
Hostile Desert

Hostile Desert

Land — Desert

: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

7.5 /10
$0.28
Inkmoth Nexus

Inkmoth Nexus

Land

: Add .
: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

9.3 /10
~$18
Mobilized District

Mobilized District

Land

: Add .
: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.

7.6 /10
$0.12
Mutavault

Mutavault

Land

: Add .
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

9.5 /10
~$14
Dread Statuary

Dread Statuary

Land

: Add .
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

7 /10
$0.23
Mishras Factory

Mishra's Factory

Land

: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.

9.3 /10
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Mishras Foundry

Mishra's Foundry

Land

: Add .
: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
, : Target attacking Assembly-Worker gets +2/+2 until end of turn.

7.9 /10
$0.87
Svogthos the Restless Tomb

Svogthos, the Restless Tomb

Land

: Add .
: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

7.1 /10
$0.46
Flamekin Village

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add .
, : Target creature gains haste until end of turn.

8.6 /10
$2.12
Skemfar Elderhall

Skemfar Elderhall

Land

Skemfar Elderhall enters the battlefield tapped.
: Add .
, , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

7.9 /10
$0.09
Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.

9.7 /10
$0.24
Cathedral of War

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .

8.4 /10
$1.67
Crawling Barrens

Crawling Barrens

Land

: Add .
: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

8.4 /10
$0.22
Looming Spires

Looming Spires

Land

Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
: Add .

6.2 /10
$0.06
Sandstone Bridge

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
: Add .

6.3 /10
$0.05
Sejiri Steppe

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add .

6.4 /10
$0.15
Soaring Seacliff

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add .

6.3 /10
$0.10
Teetering Peaks

Teetering Peaks

Land

Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
: Add .

5.4 /10
$0.13
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