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Cards similar to Stitchwing Skaab (400)

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Cephalid Looter

Cephalid Looter

Creature — Cephalid Rogue (2/1)

: Target player draws a card, then discards a card.

4.6 /10
$0.20
Cerulean Wyvern

Cerulean Wyvern

Creature — Drake (3/3)

Flying, protection from green

0.6 /10
$0.21
Chakram Retriever

Chakram Retriever

Creature — Elemental Dog (2/4)

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.

7.8 /10
$0.83
Cheatyface

Cheatyface

Creature — Efreet (2/2)

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
Flying

10 /10
$1.76
Chillbringer

Chillbringer

Creature — Elemental (3/3)

Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

2.4 /10
$0.03
Chisei Heart of Oceans

Chisei, Heart of Oceans

Legendary Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

5.2 /10
$1.48
Clocknapper

Clocknapper

Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

10 /10
$0.24
Cloudhoof Kirin

Cloudhoof Kirin

Legendary Creature — Kirin Spirit (4/4)

Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.

2.9 /10
$0.61
Cloudkin Seer

Cloudkin Seer

Creature — Elemental Wizard (2/1)

Flying
When Cloudkin Seer enters the battlefield, draw a card.

7.9 /10
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Coastal Wizard

Coastal Wizard

Creature — Human Wizard (1/1)

: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

0.5 /10
$2.82
Court Hussar

Court Hussar

Creature — Vedalken Knight (1/3)

Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

2.8 /10
$0.23
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard (3/1)

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

2.7 /10
$0.08
Cruel Witness

Cruel Witness

Creature — Bird Horror (3/3)

Flying
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

4.4 /10
$0.02
Cryptic Annelid

Cryptic Annelid

Creature — Worm Beast (1/4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.2 /10
$0.20
Curator of Mysteries

Curator of Mysteries

Creature — Sphinx (4/4)

Flying
Whenever you cycle or discard another card, scry 1.
Cycling (, Discard this card: Draw a card.)

8.1 /10
$0.16
Deepmuck Desperado

Deepmuck Desperado

Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

1.7 /10
$0.13
Defective Detective

Defective Detective

Creature — Human Spy (2/1)

Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

10 /10
$0.03
Dewdrop Spy

Dewdrop Spy

Creature — Faerie Rogue (2/2)

Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

2.4 /10
$0.15
Diminisher Witch

Diminisher Witch

Creature — Human Warlock (3/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

1.8 /10
$0.01
Disciple of the Ring

Disciple of the Ring

Creature — Human Wizard (3/4)

, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays .
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

5.7 /10
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