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Cards similar to Stolen Goods (400)

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Stealth Mission

Stealth Mission

Sorcery

Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.

5.1 /10
$0.04
Surrounded by Orcs

Surrounded by Orcs

Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

6.5 /10
$0.18
Teachings of the Archaics

Teachings of the Archaics

Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

3.4 /10
$0.20
Tempt with Reflections

Tempt with Reflections

Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

7.4 /10
$1.62
Theft of Dreams

Theft of Dreams

Sorcery

Draw a card for each tapped creature target opponent controls.

6.9 /10
$0.43
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

9.5 /10
~$13
Touch of Invisibility

Touch of Invisibility

Sorcery

Target creature can't be blocked this turn.
Draw a card.

1.5 /10
$0.09
Traverse Eternity

Traverse Eternity

Sorcery

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

6.1 /10
$0.37
Tundra Fumarole

Tundra Fumarole

Snow Sorcery

Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)

4.1 /10
$0.11
Tunnel Vision

Tunnel Vision

Sorcery

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

5.6 /10
$2.37
Ugins Insight

Ugin's Insight

Sorcery

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

7.4 /10
$0.17
Unmoored Ego

Unmoored Ego

Sorcery

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

1.8 /10
$0.30
Visions of Dread

Visions of Dread

Sorcery

Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.5 /10
$0.16
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$0.08
Wash Out

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

8.3 /10
$0.46
Weight of Memory

Weight of Memory

Sorcery

Draw three cards. Target player mills three cards.

3.3 /10
$0.03
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

10 /10
$3.88
Wistful Thinking

Wistful Thinking

Sorcery

Target player draws two cards, then discards four cards.

2.5 /10
$0.15
You Meet in a Tavern

You Meet in a Tavern

Sorcery

Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.

6.1 /10
$0.05
Ancestral Reminiscence

Ancestral Reminiscence

Sorcery

Draw three cards, then discard a card.

4.7 /10
$0.02
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