Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
, Exile Sentinel Totem: Exile all graveyards.
Artifact — Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Cards in graveyards can't be the targets of spells or abilities.
, : Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Artifact — Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +0/+6.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Legendary Artifact — Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
, Sacrifice Slayer's Bounty: Draw a card.
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip
Artifact
, Tap an untapped creature you control: Add one mana of any color.
Artifact
: Prevent the next 1 damage that would be dealt to target creature this turn.
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip
Artifact — Equipment
Equipped creature has reach, ", : Tap target artifact or creature," and ", : Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Equip
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token
Equip
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Artifact — Equipment
Equipped creature gets +1/+2.
Equip Detective
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
At the beginning of your upkeep, you may add . You can't spend this mana to cast spells.
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