Creature — Zombie (3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Creature — Azra Warrior (2/2)
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
Creature — Phyrexian Giant (6/6)
Deathtouch
Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Creature — Faerie Rogue (2/2)
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Creature — Leech (5/2)
Flash
When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Creature — Insect Mutant (0/0)
Flying
Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Creature — Ogre Shaman (3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
Creature — Vampire // Creature — Vampire (3/3)
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
Lord of Lineage
Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.
Creature — Vampire Warrior (3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature — Vampire Soldier // Creature — Vampire Knight (3/3)
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
Bloodsworn Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature — Ogre Rogue (3/3)
Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Creature — Phyrexian Minion (2/2)
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
Creature — Elemental (5/4)
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Creature — Goblin Warrior (4/1)
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Creature — Faerie (3/3)
Flying
, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Creature — Serpent (5/5)
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
Creature — Human Wizard (1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Creature — Goblin Warrior (5/5)
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
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