Creature — Phyrexian Demon (6/6)
Flying
Archfiend of the Dross enters the battlefield with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Vampire Detective (3/4)
Flying
Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature — Vampire (4/2)
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Creature — Ogre Warrior (4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
Creature — Orc Warrior (4/5)
Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
Host Creature — Snake (1/2)
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
Creature — Vampire Warrior (4/3)
Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
Legendary Artifact Creature — Robot // Legendary Artifact — (6/5)
More Than Meets the Eye (You may cast this card converted for .)
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
Blitzwing, Adaptive Assailant
Living metal (As long as it's your turn, this Vehicle is also a creature.)
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire (3/3)
, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Creature — Vampire Rogue (4/4)
Assist (Another player can pay up to of this spell's cost.)
When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Demon (5/4)
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature — Bat (2/2)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Creature — Vampire Demon (2/4)
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature — Vampire Wizard (3/2)
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature — Vampire Noble (3/4)
Flying
When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
Creature — Orc Warrior (3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.
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