Creature — Angel (5/5)
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Legendary Creature — Human Tyranid Wizard (1/1)
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus — : Add . When you next cast a spell with in its mana cost or activate an ability with in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature — Cat Warrior (5/4)
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature — Raccoon Rogue (5/5)
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
, Exile Masked Bandits from your hand: Target land gains ": Add , , or " until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
Legendary Creature — Halfling Knight (3/4)
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Legendary Creature — Human Rogue (3/3)
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.
Creature — Beast (6/6)
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
Legendary Creature — Dragon Spirit (6/6)
Flying, ward
Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.
Legendary Creature — Rhino Warrior (2/4)
Whenever you attack, double target creature's power until end of turn.
Creature — Elf Shaman (5/3)
When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling (, Discard this card: Draw a card.)
Legendary Creature — Dragon Avatar (6/6)
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Legendary Creature — Dragon Avatar (6/6)
Flying, hexproof from multicolored
Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Legendary Creature — Dragon Avatar (5/5)
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Legendary Creature — Dragon Spirit (6/6)
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Legendary Creature — Elf Spirit (3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
Legendary Creature — Viashino Warrior (3/3)
Haste
Whenever a creature you control with haste attacks, create a tapped Treasure token.
Legendary Creature — Phyrexian Elemental (4/4)
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature — Elemental (4/4)
When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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