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Cards similar to Streetbreaker Wurm (400)

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Aragorn King of Gondor

Aragorn, King of Gondor

Legendary Creature — Human Noble (4/4)

Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.

8.4 /10
$1.28
Arahbo Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

7.8 /10
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Arcades the Strategist

Arcades, the Strategist

Legendary Creature — Elder Dragon (3/5)

Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

8.5 /10
$6.89
Archelos Lagoon Mystic

Archelos, Lagoon Mystic

Legendary Creature — Turtle Shaman (2/4)

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.
As long as Archelos is untapped, other permanents enter the battlefield untapped.

8.3 /10
$0.13
Archon of Valors Reach

Archon of Valor's Reach

Creature — Archon (5/6)

Flying, vigilance, trample
As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.

8.3 /10
$0.37
Arixmethes Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken (12/12)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add .

9.1 /10
$1.37
Arjun the Shifting Flame

Arjun, the Shifting Flame

Legendary Creature — Sphinx Wizard (5/5)

Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

6.9 /10
$0.26
Armada Wurm

Armada Wurm

Creature — Wurm (5/5)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

6.9 /10
$0.49
Armament Corps

Armament Corps

Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

1.5 /10
$0.03
Armored WolfRider

Armored Wolf-Rider

Creature — Elf Knight (4/6)

3.6 /10
$0.04
Asari Captain

Asari Captain

Creature — Human Samurai (4/3)

Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

6.9 /10
$0.04
Ashad the Lone Cyberman

Ashad, the Lone Cyberman

Legendary Artifact Creature — Cyberman (3/3)

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

5.7 /10
$0.09
Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

5.6 /10
$0.31
Ashnod the Uncaring

Ashnod the Uncaring

Legendary Creature — Human Artificer (1/4)

Deathtouch
Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)

6.9 /10
$0.33
Asmira Holy Avenger

Asmira, Holy Avenger

Legendary Creature — Human Cleric (2/3)

Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

2.9 /10
$1.40
Assault Zeppelid

Assault Zeppelid

Creature — Beast (3/3)

Flying, trample

1.4 /10
$0.11
Astor Bearer of Blades

Astor, Bearer of Blades

Legendary Creature — Human Warrior (4/4)

When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip .
Vehicles you control have crew 1.

8.5 /10
$0.26
Atraxa Praetors Voice

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror (4/4)

Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.5 /10
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Aurelia Exemplar of Justice

Aurelia, Exemplar of Justice

Legendary Creature — Angel (2/5)

Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

7.7 /10
$1.29
Aurelia the Law Above

Aurelia, the Law Above

Legendary Creature — Angel (4/4)

Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

8 /10
$1.36
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