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Cards similar to Strength in Numbers (400)

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Lightning Blow

Lightning Blow

Instant

Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.8 /10
--
Mages Guile

Mage's Guile

Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

5.4 /10
$0.14
Massive Might

Massive Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.

5.4 /10
$0.06
Offer Immortality

Offer Immortality

Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.3 /10
$0.06
Orcish Medicine

Orcish Medicine

Instant

Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$0.05
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
$0.17
Psychotic Fury

Psychotic Fury

Instant

Target multicolored creature gains double strike until end of turn.
Draw a card.

8.2 /10
$0.53
Raking Claws

Raking Claws

Instant

Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)

6.8 /10
$0.06
Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

9.6 /10
$0.33
Regenerate

Regenerate

Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2.2 /10
$0.15
Serpents Gift

Serpent's Gift

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2.2 /10
$0.04
Shape the Sands

Shape the Sands

Instant

Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)

3.7 /10
$0.04
Silk Net

Silk Net

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

0.3 /10
$0.16
Snare the Skies

Snare the Skies

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

0.7 /10
$0.04
Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

3.4 /10
$0.03
Stampede

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

2.8 /10
--
Strength of the Tajuru

Strength of the Tajuru

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

6.7 /10
$0.27
Tanglesap

Tanglesap

Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

3.3 /10
$0.12
Thunder Strike

Thunder Strike

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2.3 /10
$0.01
Titanic Brawl

Titanic Brawl

Instant

This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

7.1 /10
$0.02
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