Creature — Zombie (1/3)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Legendary Enchantment Creature — Shrine (2/2)
Deathtouch
At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Creature — Human Rogue (1/1)
, : Exile target artifact card from a graveyard. You gain 2 life.
Legendary Creature — Human Advisor (1/4)
Your opponents can't gain life.
, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
Creature — Nightmare (3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
Creature — Phyrexian Horror (1/3)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.
When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.
Creature — Crocodile (2/3)
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
Legendary Creature — Zombie Knight (3/3)
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
Enchantment Creature — Demon (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.
Creature — Human Mercenary (2/2)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Human Rogue (2/3)
Defender
, : Target opponent loses 2 life, then reveals a card at random from their hand.
Creature — Human Assassin (1/2)
When Hooded Assassin enters the battlefield, choose one —
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn.
Legendary Creature — Spirit (4/4)
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
Creature — Nightmare (4/5)
Menace
When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
Creature — Zombie (1/1)
When Infectious Host dies, target player loses 2 life.
Legendary Creature — Kirin Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
Creature — Imp (2/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Legendary Creature — Vampire Dwarf (2/2)
Green enchantment spells and white enchantment spells cost more to cast.
Creature — Zombie Cleric (3/2)
Flash
When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature — Zombie Knight (4/5)
Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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