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Cards similar to Stronghold Taskmaster (400)

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Locthwain Paladin

Locthwain Paladin

Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

2.1 /10
$0.03
Lord of the Accursed

Lord of the Accursed

Creature — Zombie (2/3)

Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.

9.4 /10
--
Lurking Chupacabra

Lurking Chupacabra

Creature — Beast Horror (2/3)

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

2.4 /10
$0.03
Lys Alana Scarblade

Lys Alana Scarblade

Creature — Elf Assassin (1/1)

, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

6.7 /10
$0.21
Marsh Lurker

Marsh Lurker

Creature — Beast (3/2)

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

0 /10
$0.12
Massacre Girl Known Killer

Massacre Girl, Known Killer

Legendary Creature — Human Assassin (4/4)

Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

7.8 /10
$7.23
Mausoleum Harpy

Mausoleum Harpy

Creature — Harpy (3/3)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

1.2 /10
$0.02
Midnight Entourage

Midnight Entourage

Creature — Aetherborn Rogue (3/3)

Other Aetherborn you control get +1/+1.
Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.

1.7 /10
$0.10
Moodmark Painter

Moodmark Painter

Creature — Human Shaman (2/3)

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2.4 /10
$0.04
Morbid Opportunist

Morbid Opportunist

Creature — Human Rogue (1/3)

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

9.8 /10
$1.76
Morkrut Banshee

Morkrut Banshee

Creature — Spirit (4/4)

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

2.3 /10
$0.05
Myrkuls Invoker

Myrkul's Invoker

Creature — Cat Rogue (2/3)

Psychic Blades — : Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

2.6 /10
$0.06
Necroskitter

Necroskitter

Creature — Elemental (1/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

8.3 /10
~$21
Necrosquito

Necrosquito

Creature — Phyrexian Insect (0/0)

Flying
Necrosquito enters the battlefield with two oil counters on it.
Necrosquito gets +1/+1 for each oil counter on it.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.

6.1 /10
$0.04
Needle Specter

Needle Specter

Creature — Specter (1/1)

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

4.8 /10
$1.83
Nekrataal

Nekrataal

Creature — Human Assassin (2/1)

First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

6.9 /10
$0.11
Nezumi Freewheeler  Hideous Fleshwheeler

Nezumi Freewheeler // Hideous Fleshwheeler

Creature — Rat Samurai // Creature — Phyrexian Rat (3/3)

Menace
When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
: Transform Nezumi Freewheeler. Activate only as a sorcery. ( can be paid with either or 2 life.)

Hideous Fleshwheeler

Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.

3.4 /10
$0.05
Nikara Lair Scavenger

Nikara, Lair Scavenger

Legendary Creature — Human Cleric (2/2)

Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

6.9 /10
$0.50
Nimana SkitterSneak

Nimana Skitter-Sneak

Creature — Human Rogue (3/4)

As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

1.7 /10
$0.02
Notorious Assassin

Notorious Assassin

Creature — Human Spellshaper Assassin (2/2)

, , Discard a card: Destroy target nonblack creature. It can't be regenerated.

3.3 /10
$0.52
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