Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Instant
Cast this spell only during combat after blockers are declared.
Create a 1/1 green Saproling creature token that's blocking target creature attacking you.
Draw a card.
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
Instant
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Instant
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
Instant
Destroy target creature with flying.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target creature gets +6/+6 until end of turn.
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Instant
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
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