Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Enchantment
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Enchantment
: Put target creature card from your graveyard on top of your library.
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Enchantment — Aura
Enchant creature
When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Enchantment
Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces instead of any other type.
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Enchantment
Whenever a creature enters the battlefield, destroy it.
: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
Enchantment
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Enchantment
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Enchantment
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Enchantment
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
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