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Cards similar to Summer Bloom (400)

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Drown in Ichor

Drown in Ichor

Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.3 /10
$0.78
Druidic Ritual

Druidic Ritual

Sorcery

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

6.5 /10
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Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

2.8 /10
$0.06
Dwell on the Past

Dwell on the Past

Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

3.9 /10
$0.31
Eldritch Evolution

Eldritch Evolution

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

9.8 /10
$4.03
Embereth Shieldbreaker  Battle Display

Embereth Shieldbreaker // Battle Display

Creature — Human Knight // Sorcery — Adventure (2/1)



Battle Display

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

8.1 /10
$0.08
Energy Bolt

Energy Bolt

Sorcery

Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.

2.1 /10
$1.14
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

5.1 /10
$0.08
Enter the Dungeon

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

10 /10
$0.08
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.8 /10
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Exhume

Exhume

Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

8.7 /10
$4.23
Extract a Confession

Extract a Confession

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

4.2 /10
$0.04
Extract the Truth

Extract the Truth

Sorcery

Choose one —
• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.
• Target opponent sacrifices an enchantment.

6.3 /10
$0.06
Fade from History

Fade from History

Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

8.4 /10
$0.33
Fallaji Excavation

Fallaji Excavation

Sorcery

Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

3 /10
$0.02
Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.

5.9 /10
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Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

8.9 /10
$0.31
Fascination

Fascination

Sorcery

Choose one —
• Each player draws X cards.
• Each player mills X cards.

7.7 /10
$1.27
Fatal Grudge

Fatal Grudge

Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent.
Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.
Draw a card.

7.3 /10
$0.05
Fatigue

Fatigue

Sorcery

Target player skips their next draw step.

1.2 /10
$0.09
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