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Cards similar to Summer Bloom (400)

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Natures Cloak

Nature's Cloak

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

2.5 /10
$3.86
Natures Resurgence

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in their graveyard.

3.5 /10
$0.33
New Frontiers

New Frontiers

Sorcery

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

6.2 /10
$6.40
Nissas Pilgrimage

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

9.3 /10
$0.43
Nissas Renewal

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

8.2 /10
$0.13
Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

7.5 /10
$3.74
Omen

Omen

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.

3.4 /10
$0.38
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

8.6 /10
$0.25
Outmuscle

Outmuscle

Sorcery

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

5.9 /10
$0.04
Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)

5.7 /10
$0.04
Pack Hunt

Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

2.8 /10
$0.27
Painful Memories

Painful Memories

Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

2 /10
$0.23
Path of the Animist

Path of the Animist

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

4.9 /10
$0.16
Path of the Ghosthunter

Path of the Ghosthunter

Sorcery

Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

5.6 /10
$0.16
Peace Talks

Peace Talks

Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

1.7 /10
$0.24
Picnic Ruiner  Stolen Goodies

Picnic Ruiner // Stolen Goodies

Creature — Goblin Rogue // Sorcery — Adventure (2/2)

Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn.

Stolen Goodies

Distribute three +1/+1 counters among any number of target creatures you control.

5.2 /10
$0.06
PieEating Contest

Pie-Eating Contest

Sorcery

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)
X target creatures you control each get +2/+2 and gain trample until end of turn.

0.1 /10
$0.01
Pilfer

Pilfer

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

6.3 /10
$0.02
Pirs Whim

Pir's Whim

Sorcery

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.

8.7 /10
$2.13
Piracy

Piracy

Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

3 /10
~$31
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