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Cards similar to Summer Bloom (400)

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Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

6.7 /10
$0.06
Scouting Trek

Scouting Trek

Sorcery

Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

4.2 /10
$0.22
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.07
Selfie Preservation

Selfie Preservation

Sorcery

Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

10 /10
$0.06
Skyreaping

Skyreaping

Sorcery

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

2.7 /10
$0.15
Spinning Wheel Kick

Spinning Wheel Kick

Sorcery

Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.

7.4 /10
$0.05
Superior Numbers

Superior Numbers

Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

0.4 /10
$0.19
Survivors Bond

Survivors' Bond

Sorcery

Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

4.3 /10
$0.02
Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

9.6 /10
$1.16
Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

10 /10
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Throw from the Saddle

Throw from the Saddle

Sorcery

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

0.6 /10
$0.06
Time of Need

Time of Need

Sorcery

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

8.6 /10
$2.57
Toil to Renown

Toil to Renown

Sorcery

You gain 1 life for each tapped artifact, creature, and land you control.

1.6 /10
$0.12
Trackers Instincts

Tracker's Instincts

Sorcery

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.3 /10
$0.11
Travel Preparations

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.2 /10
$0.05
Tumbleweed Rising

Tumbleweed Rising

Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.7 /10
$0.09
Uncage the Menagerie

Uncage the Menagerie

Sorcery

Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

6.6 /10
$0.71
Wallop

Wallop

Sorcery

Destroy target blue or black creature with flying.

0.2 /10
$0.14
Wielding the Green Dragon

Wielding the Green Dragon

Sorcery

Target creature gets +4/+4 until end of turn.

0.5 /10
$4.89
Wildcall

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3.4 /10
$0.12
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