Legendary Creature — Goblin Warrior (3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Creature — Drake (1/2)
: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Creature — Donkey Lord (3/3)
Each other Donkey gets +1˝/+1˝.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature — Wolf (2/3)
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
Creature — Goblin (2/1)
, Sacrifice Nosy Goblin: Destroy target face-down creature.
Creature — Cleric (2/2)
When Tormentor Exarch enters the battlefield, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature gets -0/-2 until end of turn.
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Creature — Vampire (2/1)
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
Creature — Wall (2/5)
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Creature — Dinosaur (5/5)
Creature — Elemental (3/3)
: Target creature can't be regenerated this turn.
Creature — Angel (4/9)
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
Creature — Ogre Mutant (5/1)
Creature — Elemental (4/4)
, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn.
: Transform Conduit of Storms.
Creature — Kavu (2/2)
: Caldera Kavu gets +1/+1 until end of turn.
: Caldera Kavu becomes the color of your choice until end of turn.
Creature — Kavu (4/2)
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Creature — Orc Paratrooper (4/4)
When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
Creature — Vampire Knight (4/5)
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander.
Creature — Sliver (3/3)
All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
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