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Cards similar to Summon the School (400)

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Riding Red Hare

Riding Red Hare

Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

1.8 /10
~$11
Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.

8.5 /10
$0.20
Slash the Ranks

Slash the Ranks

Sorcery

Destroy all creatures and planeswalkers except for commanders.

9 /10
$0.54
Valorous Charge

Valorous Charge

Sorcery

White creatures get +2/+0 until end of turn.

0 /10
$0.21
Verdant Confluence

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

6.4 /10
$0.21
Wanderers Strike

Wanderer's Strike

Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.4 /10
$0.04
Wave of Reckoning

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

7.8 /10
$3.95
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

9.5 /10
$0.32
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
$4.28
Writ of Return

Writ of Return

Sorcery

Return target creature card from your graveyard to the battlefield tapped.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

7.2 /10
$0.37
Argivian Find

Argivian Find

Instant

Return target artifact or enchantment card from your graveyard to your hand.

7 /10
$1.12
Cosmic Intervention

Cosmic Intervention

Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.1 /10
$5.92
Deal Damage

Deal Damage

Instant

Deal Damage deals 4 damage to any target.
Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.

10 /10
$0.27
Death of a Thousand Stings

Death of a Thousand Stings

Instant — Arcane

Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

1.6 /10
$0.12
Elvish Promenade

Elvish Promenade

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

9.1 /10
$2.59
Grim Reminder

Grim Reminder

Instant

Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.
: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.

0.6 /10
$0.22
Join the Ranks

Join the Ranks

Instant

Create two 1/1 white Soldier Ally creature tokens.

3.8 /10
$0.13
Masters Call

Master's Call

Instant

Create two 1/1 colorless Myr artifact creature tokens.

5.6 /10
$0.14
Midnight Haunting

Midnight Haunting

Instant

Create two 1/1 white Spirit creature tokens with flying.

6.7 /10
$0.10
Noggin Whack

Noggin Whack

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

2.1 /10
$0.14
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