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Cards similar to Summoning Trap (400)

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Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.

8.4 /10
$1.82
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

9.9 /10
$0.67
Hide in Plain Sight

Hide in Plain Sight

Sorcery

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

5.2 /10
$0.11
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

9.4 /10
$1.33
Misdirection

Misdirection

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.

9.4 /10
$3.77
Mission Briefing

Mission Briefing

Instant

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

8.7 /10
$0.11
Needlebite Trap

Needlebite Trap

Instant — Trap

If an opponent gained life this turn, you may pay rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.

3 /10
$0.23
Nemesis Trap

Nemesis Trap

Instant — Trap

If a white creature is attacking, you may pay rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

3 /10
$0.11
Nourishing Shoal

Nourishing Shoal

Instant — Arcane

You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.
You gain X life.

3.1 /10
$0.26
Price of Fame

Price of Fame

Instant

This spell costs less to cast if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

8.9 /10
$0.06
Relic Crush

Relic Crush

Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

4 /10
$0.06
Selective Adaptation

Selective Adaptation

Sorcery

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

5.6 /10
$0.15
Selvalas Stampede

Selvala's Stampede

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

8.3 /10
$8.78
Slingbow Trap

Slingbow Trap

Instant — Trap

If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature with flying.

0.8 /10
$0.06
Truth or Tale

Truth or Tale

Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

4.7 /10
$0.22
Worldly Counsel

Worldly Counsel

Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

2.6 /10
$0.10
You Meet in a Tavern

You Meet in a Tavern

Sorcery

Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.

6.1 /10
$0.03
A Little Chat

A Little Chat

Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

7.2 /10
$0.02
Adventure Awaits

Adventure Awaits

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

5.2 /10
$0.03
Basic Conjuration

Basic Conjuration

Sorcery — Lesson

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

3.2 /10
$0.08
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