Artifact — Equipment
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
Artifact Creature — Insect (1/1)
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Gnat.
Artifact Creature — Construct (1/3)
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
Artifact — Equipment
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, : You gain 2 life.
, , Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors.
Equip
Artifact Creature — Golem (1/2)
Clay Revenant enters the battlefield tapped.
: Return Clay Revenant from your graveyard to your hand.
Artifact — Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Insect (0/0)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Artifact Creature — Gnome Rigger (1/1)
Flying
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander
Equip
Artifact — Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
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