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Cards similar to Sunscape Battlemage (400)

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Calciderm

Calciderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0.6 /10
$0.04
Celestial Enforcer

Celestial Enforcer

Creature — Human Cleric (2/3)

, : Tap target creature. Activate only if you control a creature with flying.

1.2 /10
$0.02
Charging Griffin

Charging Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

3.4 /10
$0.06
Clarion Spirit

Clarion Spirit

Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

7.7 /10
$0.14
Combat Calligrapher

Combat Calligrapher

Creature — Bird Cleric (3/3)

Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

8.4 /10
$1.42
Cubwarden

Cubwarden

Creature — Cat (3/5)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

7.9 /10
$0.28
Daraja Griffin

Daraja Griffin

Creature — Griffin (2/2)

Flying
Sacrifice Daraja Griffin: Destroy target black creature.

3.5 /10
$0.26
Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

7.9 /10
$0.48
Dust Animus

Dust Animus

Creature — Spirit (2/3)

Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.4 /10
$0.54
Elgaud Inquisitor

Elgaud Inquisitor

Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

1.8 /10
$0.03
Falconer Adept

Falconer Adept

Creature — Human Soldier (2/3)

Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.

4.3 /10
$0.04
Fblthp the Lost

Fblthp, the Lost

Legendary Creature — Homunculus (1/1)

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

8.2 /10
$0.25
Firemane Commando

Firemane Commando

Creature — Angel Soldier (4/3)

Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

9.2 /10
$4.45
Frontline Medic

Frontline Medic

Creature — Human Cleric (3/3)

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

9.2 /10
$0.26
Galepowder Mage

Galepowder Mage

Creature — Kithkin Wizard (3/3)

Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

6.6 /10
$0.17
Gavony Dawnguard

Gavony Dawnguard

Creature — Human Soldier (3/3)

Ward
If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3.6 /10
$0.02
Harmonic Sliver

Harmonic Sliver

Creature — Sliver (1/1)

All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."

8.9 /10
$0.50
Haunted Angel

Haunted Angel

Creature — Angel (3/3)

Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

1.9 /10
$0.24
Intrepid Hero

Intrepid Hero

Creature — Human Soldier (1/1)

: Destroy target creature with power 4 or greater.

7.5 /10
$1.84
Invasion of Xerex  Vertex Paladin

Invasion of Xerex // Vertex Paladin

Battle — Siege // Creature — Angel Knight (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.

Vertex Paladin

Flying
Vertex Paladin's power and toughness are each equal to the number of creatures you control.

4.7 /10
$0.03
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