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Cards similar to Sunscour (400)

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Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

9.5 /10
$0.34
Depopulate

Depopulate

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

7.8 /10
$0.47
Devastation

Devastation

Sorcery

Destroy all creatures and lands.

5.1 /10
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Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

8.5 /10
$0.14
End Hostilities

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

6.7 /10
$0.33
Find  Finality

Find // Finality

Sorcery // Sorcery

Return up to two target creature cards from your graveyard to your hand.

Finality

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

8.1 /10
$0.15
Flotsam  Jetsam

Flotsam // Jetsam

Instant // Sorcery

Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Jetsam

Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

3.7 /10
$0.06
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

9.6 /10
$0.32
Game Plan

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

7.4 /10
$0.83
Ghastly Conscription

Ghastly Conscription

Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

7.1 /10
$0.40
Great Intelligences Plan

Great Intelligence's Plan

Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

6.4 /10
$0.13
Harsh Mercy

Harsh Mercy

Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

7.1 /10
$2.08
Hazorets Undying Fury

Hazoret's Undying Fury

Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

3.6 /10
$0.14
Hearth Elemental  Stoke Genius

Hearth Elemental // Stoke Genius

Creature — Elemental // Sorcery — Adventure (4/5)

This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Stoke Genius

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.02
Hot Fix

Hot Fix

Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

10 /10
$0.17
Inspired Ultimatum

Inspired Ultimatum

Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

7.3 /10
$0.16
Kindred Dominance

Kindred Dominance

Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

9.6 /10
$4.61
Let the Galaxy Burn

Let the Galaxy Burn

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.

7 /10
$0.14
No Witnesses

No Witnesses

Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.3 /10
$0.13
Overwhelming Forces

Overwhelming Forces

Sorcery

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

4.6 /10
$0.87
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