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Cards similar to Sunscour (400)

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Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

6.3 /10
$0.28
Divine Gambit

Divine Gambit

Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

5.6 /10
$0.06
Dont Move

Don't Move

Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

6.7 /10
$5.33
Extinguish All Hope

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

8.8 /10
$0.14
Fated Retribution

Fated Retribution

Instant

Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.6 /10
$0.20
Flesh  Blood

Flesh // Blood

Sorcery // Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)

Blood

Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)

4.6 /10
$0.14
Flood of Tears

Flood of Tears

Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

9.1 /10
$0.46
Floodwaters

Floodwaters

Sorcery

Return up to two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)

2.3 /10
$0.02
Genesis Storm

Genesis Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

6.3 /10
$0.41
Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

8.9 /10
$1.13
Golden Wish

Golden Wish

Sorcery

You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.

0.5 /10
$0.29
Homestead Courage

Homestead Courage

Sorcery

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.1 /10
$0.11
Hunted by The Family

Hunted by The Family

Sorcery

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

5.7 /10
$0.33
Ichor Explosion

Ichor Explosion

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.

1.9 /10
$0.06
Inundate

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

6.2 /10
$4.96
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

7.4 /10
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Kaylas Reconstruction

Kayla's Reconstruction

Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

5.6 /10
$0.16
Klothyss Design

Klothys's Design

Sorcery

Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

5.1 /10
$0.07
Knowledge Exploitation

Knowledge Exploitation

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

7 /10
$5.49
Kytheons Tactics

Kytheon's Tactics

Sorcery

Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

2 /10
$0.03
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