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Cards similar to Supreme Inquisitor (400)

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Aeon Chronicler

Aeon Chronicler

Creature — Avatar (0/0)

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

7.4 /10
$0.21
Aerial Caravan

Aerial Caravan

Creature — Human Soldier (4/3)

Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

0.5 /10
$0.35
Aerie Worshippers

Aerie Worshippers

Creature — Human Cleric (2/4)

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay . If you do, create a 2/2 blue Bird enchantment creature token with flying.

2.3 /10
$0.02
Aetherling

Aetherling

Creature — Shapeshifter (4/5)

: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.

5.7 /10
$0.30
Aethersnipe

Aethersnipe

Creature — Elemental (4/4)

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

6.2 /10
$0.10
Air Servant

Air Servant

Creature — Elemental (4/3)

Flying
: Tap target creature with flying.

1.7 /10
$0.06
Alandra Sky Dreamer

Alandra, Sky Dreamer

Legendary Creature — Merfolk Wizard (2/4)

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

9 /10
$1.53
Alexi Zephyr Mage

Alexi, Zephyr Mage

Legendary Creature — Human Spellshaper (3/3)

, , Discard two cards: Return X target creatures to their owners' hands.

3.3 /10
$0.41
Argent Sphinx

Argent Sphinx

Creature — Sphinx (4/3)

Flying
Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

5.6 /10
$0.13
Armored Galleon

Armored Galleon

Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

0.6 /10
$1.07
Augury Raven

Augury Raven

Creature — Bird (3/3)

Flying
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.1 /10
$0.02
Aven Fleetwing

Aven Fleetwing

Creature — Bird Soldier (2/2)

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2.8 /10
$0.06
Avian Oddity

Avian Oddity

Creature — Bird (2/4)

Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

5.7 /10
$0.04
Beguiler of Wills

Beguiler of Wills

Creature — Human Wizard (1/1)

: Gain control of target creature with power less than or equal to the number of creatures you control.

6.8 /10
$1.93
Belltoll Dragon

Belltoll Dragon

Creature — Dragon (3/3)

Flying, hexproof
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

4.3 /10
$0.14
Belltower Sphinx

Belltower Sphinx

Creature — Sphinx (2/5)

Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

3.9 /10
$0.07
Benthic Explorers

Benthic Explorers

Creature — Merfolk Scout (2/4)

, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

1.4 /10
$0.18
Benthic Giant

Benthic Giant

Creature — Giant (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2 /10
$0.03
Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.04
Braids Conjurer Adept

Braids, Conjurer Adept

Legendary Creature — Human Wizard (2/2)

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

8.2 /10
$0.53
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