← Edit search Random card

Cards similar to Surging Sentinels (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cavalry Master

Cavalry Master

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

1.6 /10
$0.11
Cavalry Pegasus

Cavalry Pegasus

Creature — Pegasus (1/1)

Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

6.4 /10
$0.07
Celebrity Fencer

Celebrity Fencer

Creature — Elf Druid (3/2)

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

5.4 /10
$0.04
Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
$0.06
Celestial Enforcer

Celestial Enforcer

Creature — Human Cleric (2/3)

, : Tap target creature. Activate only if you control a creature with flying.

1.3 /10
$0.01
Celestial Kirin

Celestial Kirin

Legendary Creature — Kirin Spirit (3/3)

Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

3.9 /10
$0.72
Celestial Unicorn

Celestial Unicorn

Creature — Unicorn (3/2)

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

7.2 /10
$0.03
Celestus Sanctifier

Celestus Sanctifier

Creature — Human Cleric (3/2)

If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

1.3 /10
$0.01
Cemetery Protector

Cemetery Protector

Creature — Human Soldier (3/4)

Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

8.1 /10
$1.43
Cenns Heir

Cenn's Heir

Creature — Kithkin Soldier (1/1)

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

2.5 /10
$0.09
Champion of Arashin

Champion of Arashin

Creature — Dog Warrior (3/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2.3 /10
$0.03
Champions of Tyr

Champions of Tyr

Creature — Angel Knight (4/3)

Flying
Double team
When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

10 /10
--
Changeling Sentinel

Changeling Sentinel

Creature — Shapeshifter (3/2)

Changeling (This card is every creature type.)
Vigilance

4.6 /10
$0.14
Chapel Geist

Chapel Geist

Creature — Spirit (2/3)

Flying

0.8 /10
$0.02
Charging Griffin

Charging Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

3.3 /10
$0.08
Charging Paladin

Charging Paladin

Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

0.5 /10
$0.34
Charismatic Conqueror

Charismatic Conqueror

Creature — Vampire Soldier (2/2)

Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

8.9 /10
~$19
Charismatic Vanguard

Charismatic Vanguard

Creature — Dwarf Soldier (3/2)

: Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.02
Charmed Griffin

Charmed Griffin

Creature — Griffin (3/3)

Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

2.4 /10
$0.24
Charming Prince

Charming Prince

Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

9.4 /10
$1.77
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.