Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Sorcery
Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Sorcery
( can be paid with either or 2 life.)
Nonartifact creatures can't block this turn.
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
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