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Cards similar to Sustaining Spirit (400)

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Cliff Threader

Cliff Threader

Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

0.7 /10
$0.09
Cliffhaven SellSword

Cliffhaven Sell-Sword

Creature — Kor Warrior (3/1)

3.9 /10
$0.03
Cloudreach Cavalry

Cloudreach Cavalry

Creature — Human Soldier (1/1)

As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.

0.5 /10
$0.16
Colorful Feiyi Sparrow

Colorful Feiyi Sparrow

Creature — Bird (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1.3 /10
$0.07
Concordia Pegasus

Concordia Pegasus

Creature — Pegasus (1/3)

Flying

3.2 /10
$0.01
Courier Hawk

Courier Hawk

Creature — Bird (1/2)

Flying, vigilance

3.2 /10
$0.09
Crimson Acolyte

Crimson Acolyte

Creature — Human Cleric (1/1)

Protection from red
: Target creature gains protection from red until end of turn.

1.6 /10
$2.47
Daring Skyjek

Daring Skyjek

Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

2.2 /10
$0.20
Darklit Gargoyle

Darklit Gargoyle

Artifact Creature — Gargoyle (1/2)

Flying
: Darklit Gargoyle gets +2/-1 until end of turn.

0.3 /10
$0.02
Daru Spiritualist

Daru Spiritualist

Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

2.6 /10
$0.28
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.03
Deep Gnome Terramancer

Deep Gnome Terramancer

Creature — Gnome Wizard (2/2)

Flash
Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

9.6 /10
$2.72
Devilthorn Fox

Devilthorn Fox

Creature — Fox (3/1)

4.7 /10
$0.05
Disciple of Grace

Disciple of Grace

Creature — Human Cleric (1/2)

Protection from black
Cycling (, Discard this card: Draw a card.)

2.2 /10
$0.17
Disciple of Law

Disciple of Law

Creature — Human Cleric (1/2)

Protection from red
Cycling (, Discard this card: Draw a card.)

1.7 /10
$0.19
Doorkeeper Thrull

Doorkeeper Thrull

Creature — Thrull (1/2)

Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.

6.1 /10
$1.64
Dromoka Warrior

Dromoka Warrior

Creature — Human Warrior (3/1)

3.6 /10
$0.03
Dusk Legion Duelist

Dusk Legion Duelist

Creature — Vampire Soldier (2/2)

Vigilance
Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

8.8 /10
$0.96
Duskrider Falcon

Duskrider Falcon

Creature — Bird (1/1)

Flying, protection from black

3 /10
$0.16
Dwarfhold Champion

Dwarfhold Champion

Creature — Dwarf Warrior (3/1)

As long as Dwarfhold Champion is equipped, it gets +0/+2.

3.5 /10
$0.02
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