Creature — Human Detective (1/3)
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
Creature — Human Monk (0/2)
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Human Soldier (0/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Elemental (0/0)
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Enchantment Creature — Human Warrior (3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
Creature — Bird Citizen (1/1)
Flying, lifelink
: You and target opponent each draw a card.
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn.
Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Creature — Bird Soldier (1/1)
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Enchantment Creature — Dog (1/1)
When Spirited Companion enters the battlefield, draw a card.
Creature — Bird (1/1)
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Creature — Human Soldier (0/3)
Defender
Other creatures you control with defender get +0/+2.
Creature — Human Soldier (2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Creature — Kor Artificer (1/2)
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
, : You may put an Equipment card from your hand onto the battlefield.
Creature — Spirit Bird (1/2)
Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.
Creature — Human Soldier (2/2)
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Human Druid Wizard (1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
: Add .
Creature — Cat Soldier (2/2)
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
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