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Cards similar to Swift Justice (400)

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Gallantry

Gallantry

Instant

Target blocking creature gets +4/+4 until end of turn.
Draw a card.

2.4 /10
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Gideons Defeat

Gideon's Defeat

Instant

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

1.7 /10
$0.02
Glimpse the Sun God

Glimpse the Sun God

Instant

Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.6 /10
$0.17
Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

7.1 /10
$2.62
Hail of Arrows

Hail of Arrows

Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

3.2 /10
$0.22
Hallow

Hallow

Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

4 /10
$0.17
Harms Way

Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

1.2 /10
$0.10
Head to Head

Head to Head

Instant

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

10 /10
$0.20
Heal

Heal

Instant

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

4.4 /10
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Healing Grace

Healing Grace

Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

3.2 /10
$0.03
Hope and Glory

Hope and Glory

Instant

Untap two target creatures. Each of them gets +1/+1 until end of turn.

1.2 /10
$0.13
Inspirit

Inspirit

Instant

Untap target creature. It gets +2/+4 until end of turn.

0.8 /10
$0.22
Light of Hope

Light of Hope

Instant

Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

7.7 /10
$0.11
March of Otherworldly Light

March of Otherworldly Light

Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.

8.7 /10
$0.94
Mending Hands

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to any target this turn.

0.5 /10
$0.12
Moment of Silence

Moment of Silence

Instant

Target player skips their next combat phase this turn.

3.7 /10
$0.20
Orims Touch

Orim's Touch

Instant

Kicker (You may pay an additional as you cast this spell.)
Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

0.2 /10
$0.10
Ornamental Courage

Ornamental Courage

Instant

Untap target creature. It gets +1/+3 until end of turn.

5.1 /10
$0.03
Outflank

Outflank

Instant

Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.

3.8 /10
$0.01
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

10 /10
$0.85
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