Instant
Spree (Choose one or more additional costs.)
+ — Destroy target creature.
+ — Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Instant
This spell costs less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Instant
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Cackling Flames deals 3 damage to any target.
Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Instant
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Fires of Undeath deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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