Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment
Whenever you draw a card, each opponent mills two cards.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Enchantment — Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Enchantment Creature — Chimera (3/4)
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Enchantment — Aura
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
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