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Cards similar to Switcheroo (400)

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Ever After

Ever After

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

7.6 /10
$0.25
Experimental Overload

Experimental Overload

Sorcery

Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

6 /10
$0.11
Ghostform

Ghostform

Sorcery

Up to two target creatures can't be blocked this turn.

5 /10
$0.04
Grind  Dust

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Dust

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.

2.8 /10
$0.16
Hot Fix

Hot Fix

Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

10 /10
$0.17
Invasion of Kylem  Valors Reach Tag Team

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

Valor's Reach Tag Team

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

4.2 /10
$0.04
Iridian Maelstrom

Iridian Maelstrom

Sorcery

Destroy each creature that isn't all colors.

7.3 /10
$0.14
Jagged Lightning

Jagged Lightning

Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

0.7 /10
$0.20
Last Night Together

Last Night Together

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

6.1 /10
$0.23
Make Your Own Luck

Make Your Own Luck

Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

4.5 /10
$0.15
Migratory Route

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

7.9 /10
$0.08
Mischief and Mayhem

Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

0.8 /10
$0.02
Political Trickery

Political Trickery

Sorcery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

5.2 /10
$3.57
Rivals Duel

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

1.8 /10
$0.10
Ruthless Disposal

Ruthless Disposal

Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn.

2.5 /10
$0.03
Seismic Shift

Seismic Shift

Sorcery

Destroy target land. Up to two target creatures can't block this turn.

2.8 /10
$0.05
Swelter

Swelter

Sorcery

Swelter deals 2 damage to each of two target creatures.

0.1 /10
$0.10
Truth or Consequences

Truth or Consequences

Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

5 /10
$0.10
Undo

Undo

Sorcery

Return two target creatures to their owners' hands.

1.6 /10
$0.10
Unexpected Results

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

7.6 /10
$0.36
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