Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Tribal Artifact — Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +3/+0 and is every creature type.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
Artifact — Equipment
When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
Artifact — Equipment
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip
Artifact — Equipment
Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to any target this turn."
: Attach Healer's Headdress to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample.
: Attach Horned Helm to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Malefic Scythe enters the battlefield with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.
Whenever equipped creature dies, put a soul counter on Malefic Scythe.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+2 and has ": Destroy target Equipment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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