Creature — Human Rogue (1/3)
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Creature — Human Wizard (2/2)
, : Target creature doesn't untap during its controller's next untap step.
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature — Elf Wizard (3/3)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Creature — Zombie Wizard (1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Faerie Shapeshifter (1/1)
Flying
: Draw a card, then discard a card.
: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Creature — Zombie (2/2)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
Legendary Creature — God (5/5)
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Creature — Wall (0/4)
Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
Legendary Creature — Phyrexian Cat (3/4)
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Creature — Spirit (2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Creature — Kithkin Wizard (1/1)
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Hippo (2/2)
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.
Creature — Zombie Shaman (2/2)
( can be paid with either or .)
, Discard a card: Target creature gets -2/-2 until end of turn.
: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Legendary Creature — Devil Noble (4/4)
Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Creature — Vampire Soldier (2/4)
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Legendary Creature — Human Wizard (2/2)
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Vedalken Rogue (1/1)
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
Legendary Creature — Human Soldier (2/2)
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Creature — Human Wizard (2/3)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
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