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Cards similar to Symbiosis (400)

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Nahiris Stoneblades

Nahiri's Stoneblades

Instant

Up to two target creatures each get +2/+0 until end of turn.

2.5 /10
$0.04
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

2.1 /10
$0.03
Setessan Tactics

Setessan Tactics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."

7.2 /10
$0.44
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

4.8 /10
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Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

4 /10
$0.03
Tower Defense

Tower Defense

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

8.6 /10
$0.31
Lead by Example

Lead by Example

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

3.1 /10
$0.05
Might of the Old Ways

Might of the Old Ways

Instant

Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.

3.4 /10
$0.01
Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

4.2 /10
$0.02
Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

5.8 /10
$0.13
Big Play

Big Play

Instant

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.

4.4 /10
$0.02
Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

3.2 /10
$0.01
Fistful of Force

Fistful of Force

Instant

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.1 /10
$0.06
Gaeas Gift

Gaea's Gift

Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

9.4 /10
$0.48
Gift of Strength

Gift of Strength

Instant

Target creature gets +3/+3 and gains reach until end of turn.

3.8 /10
$0.02
Growth Cycle

Growth Cycle

Instant

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

1.1 /10
$0.02
Highspire Infusion

Highspire Infusion

Instant

Target creature gets +3/+3 until end of turn. You get (two energy counters).

3.2 /10
$0.03
Might of the Nephilim

Might of the Nephilim

Instant

Target creature gets +2/+2 until end of turn for each of its colors.

3.1 /10
$0.28
Steady Aim

Steady Aim

Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

3.7 /10
$0.01
Treetop Defense

Treetop Defense

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)

0.1 /10
$0.64
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