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Cards similar to Symbiosis (400)

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Change of Plans

Change of Plans

Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

8.2 /10
$1.06
Chemisters Trick

Chemister's Trick

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.7 /10
$0.07
Choose Your Weapon

Choose Your Weapon

Instant

Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.

7.3 /10
$0.12
Chorus of Might

Chorus of Might

Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

3.9 /10
$0.08
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.4 /10
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Crossbow Ambush

Crossbow Ambush

Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

1.9 /10
$0.18
Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

0.4 /10
$0.04
Destructive Revelry

Destructive Revelry

Instant

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

7.4 /10
$0.18
Djerus Renunciation

Djeru's Renunciation

Instant

Tap up to two target creatures.
Cycling (, Discard this card: Draw a card.)

3.4 /10
$0.03
Double Major

Double Major

Instant

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

9.4 /10
$2.10
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1.8 /10
$0.01
Embiggen

Embiggen

Instant

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

5.4 /10
$0.14
Expose Evil

Expose Evil

Instant

Tap up to two target creatures.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.5 /10
$0.09
Feeling of Dread

Feeling of Dread

Instant

Tap up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.8 /10
$0.08
Ferocious Charge

Ferocious Charge

Instant

Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1.7 /10
$0.10
Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

9.3 /10
$0.08
Fury Charm

Fury Charm

Instant

Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.

7.1 /10
$0.16
Gaeas Might

Gaea's Might

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

3.5 /10
$0.03
Get a Leg Up

Get a Leg Up

Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

2.7 /10
$0.02
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
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