Creature — Human Pirate (3/3)
When Azure Fleet Admiral enters the battlefield, you become the monarch.
Azure Fleet Admiral can't be blocked by creatures the monarch controls.
Creature — Sheep Performer (3/3)
Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.
Creature — Spirit (3/3)
Flying
Other Spirit creatures you control get +1/+0.
Creature — Human Wizard (1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Creature — Avatar (0/0)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever Body of Knowledge is dealt damage, draw that many cards.
Creature — Merfolk Wizard (3/3)
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Phyrexian Horror (5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can't attack unless defending player is poisoned.
Creature — Shapeshifter (0/0)
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
Creature — Shapeshifter (0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Creature — Djinn (5/4)
Flying
Cloud Djinn can block only creatures with flying.
Creature — Illusion Dragon (5/4)
Flying
Cloud Dragon can block only creatures with flying.
Artifact Creature — Drake (3/3)
Flying
: Cloudheath Drake gains vigilance until end of turn.
Legendary Creature — Kirin Spirit (4/4)
Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Creature — Bird Wizard (3/3)
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature — Wall (4/5)
Defender (This creature can't attack.)
: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Creature — Spirit (5/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature — Merfolk Rogue (2/2)
Blue creatures you control can't be blocked.
Creature — Djinn (2/7)
Flying
: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Creature — Insect Horror // Creature — Eldrazi Insect (5/4)
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
Final Iteration
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
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