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Cards similar to Tah-Crop Elite (400)

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Sandcrafter Mage

Sandcrafter Mage

Creature — Human Wizard (2/2)

When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

1.1 /10
$0.02
Sandsower

Sandsower

Creature — Spirit (1/3)

Tap three untapped creatures you control: Tap target creature.

1.7 /10
$0.14
Sehts Tiger

Seht's Tiger

Creature — Cat (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

6.3 /10
$0.61
Selvala Eager Trailblazer

Selvala, Eager Trailblazer

Legendary Creature — Elf Scout (4/5)

Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.

4.1 /10
$0.54
Sensor Splicer

Sensor Splicer

Creature — Phyrexian Artificer (1/1)

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.

7.5 /10
$0.15
Sentry Bot

Sentry Bot

Artifact Creature — Robot (2/5)

Flash
This spell costs less to cast for each creature attacking you.
When Sentry Bot enters the battlefield, you get for each creature attacking you.
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.

5.4 /10
$0.14
Shade of Trokair

Shade of Trokair

Creature — Shade (1/2)

: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1 /10
$0.08
Shepherd of the Clouds

Shepherd of the Clouds

Creature — Pegasus (4/3)

Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

2.2 /10
$0.03
Shu Defender

Shu Defender

Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

0.2 /10
$1.17
Siege Veteran

Siege Veteran

Creature — Human Soldier (2/2)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

7.8 /10
$0.39
Sigiled Sentinel

Sigiled Sentinel

Creature — Human Knight (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance

3.1 /10
$0.02
Silverblade Paladin

Silverblade Paladin

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

7.5 /10
$0.62
Skyline Savior

Skyline Savior

Creature — Angel (3/4)

Flying
When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.

10 /10
--
Soldier of the Grey Host

Soldier of the Grey Host

Creature — Spirit Soldier (2/2)

Flash
Flying
When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.

2.7 /10
$0.01
Sparas Bodyguard

Spara's Bodyguard

Creature — Rhino Warrior (3/3)

When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.

10 /10
--
Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.3 /10
$0.10
Stockpiling Celebrant

Stockpiling Celebrant

Creature — Dwarf Knight (3/2)

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

3.3 /10
$0.03
Stonecloaker

Stonecloaker

Creature — Gargoyle (3/2)

Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.

6.8 /10
$0.20
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel (2/3)

Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

1.6 /10
--
Takenos Cavalry

Takeno's Cavalry

Creature — Human Samurai Archer (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

2 /10
$0.16
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