Legendary Creature — Avatar (4/4)
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Creature — Human Werewolf // Creature — Werewolf (4/4)
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Hollowhenge Huntmaster
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Centaur (3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
Creature — Turtle (0/6)
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creature — Dryad (4/4)
Whenever another nontoken creature enters the battlefield, you may pay . If you do, that creature's controller creates a token that's a copy of that creature.
Creature — Plant Hydra (6/6)
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Creature — Human Warrior (3/3)
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
Creature — Elephant (4/4)
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Creature — Plant Spider (6/5)
This spell costs less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature — Human Soldier (4/3)
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Crocodile (5/4)
Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
Creature — Elf Druid (2/2)
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.
: Squirrels you control get +1/+0 and gain menace until end of turn.
Creature — Human Ranger (4/4)
Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
The Argent Etchings
(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
Creature — Elf Scout (1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Avatar (6/6)
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Legendary Creature — Phyrexian Elf Warrior (3/3)
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Creature — Beast (3/3)
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature — Avatar (0/0)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Legendary Creature — Elf Noble (4/4)
Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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