Artifact Creature — Vedalken Knight (4/4)
Flying
, : Destroy target creature or enchantment.
: Untap Ethersworn Adjudicator.
Creature — Merfolk Wizard (3/2)
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Creature — Human Artificer (0/3)
Flying
When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Creature — Spirit (4/4)
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
Creature — Faerie Artificer (2/2)
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Creature — Faerie (5/4)
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creature — Faerie Wizard (2/2)
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Creature — Faerie Rogue (3/3)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Artifact Creature — Faerie Artificer (2/2)
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Faerie (0/0)
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Creature — Zombie Wizard (1/2)
: You may tap or untap another target permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Faerie Soldier (3/2)
Flying
: Put Fencer Clique on top of its owner's library.
Creature — Orc Wizard (3/4)
When Feywild Caretaker enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Artifact Creature — Homunculus (0/3)
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
Creature — Wall (0/5)
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Creature — Serpent (4/4)
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
Creature — Salamander Wurm (2/5)
Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
Creature — Serpent (4/6)
: Frilled Sea Serpent can't be blocked this turn.
Snow Creature — Yeti (3/3)
: Frostpeak Yeti can't be blocked this turn. ( can be paid with one mana from a snow source.)
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