Creature — Hippo (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Dryad (2/1)
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
Creature — Crocodile (2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Bear (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Bear (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Snake (2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
Creature — Human Rogue (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Creature — Horse (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Snake (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Insect (1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Treefolk Shaman (2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
Creature — Cat Warrior (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Squirrel Warrior (3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature — Elf Warrior (2/2)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Creature — Cat Warrior (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Elf (2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Elf Scout (1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Antelope (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Djinn (4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Creature — Phyrexian Horror (2/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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