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Cards similar to Tariff (400)

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Damn

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.9 /10
$2.57
Damning Verdict

Damning Verdict

Sorcery

Destroy all creatures with no counters on them.

9.3 /10
~$18
Deadly Brew

Deadly Brew

Sorcery

Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

8.3 /10
$0.13
Death or Glory

Death or Glory

Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

4.7 /10
$0.53
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

7.8 /10
$0.25
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.

9.9 /10
$9.38
Displacement Wave

Displacement Wave

Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

7.1 /10
$1.80
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.05
Divine Light

Divine Light

Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

2.4 /10
$0.12
Dread Summons

Dread Summons

Sorcery

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.

8.9 /10
$0.29
Emergent Sequence

Emergent Sequence

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

7 /10
$0.07
Enter the Dungeon

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

10 /10
$0.08
Ethereal Guidance

Ethereal Guidance

Sorcery

Creatures you control get +2/+1 until end of turn.

1.7 /10
$0.02
Expel the Interlopers

Expel the Interlopers

Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

7.8 /10
$0.18
Face to Face

Face to Face

Sorcery

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.

10 /10
$0.46
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

5.9 /10
$0.10
Festival of Trokin

Festival of Trokin

Sorcery

You gain 2 life for each creature you control.

2.7 /10
$0.85
Feudkillers Verdict

Feudkiller's Verdict

Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

3.4 /10
$0.22
For the Emperor

For the Emperor!

Sorcery

Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.

7 /10
$0.14
Forget

Forget

Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

1.5 /10
$0.25
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