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Cards similar to Tattered Mummy (400)

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Sultai Emissary

Sultai Emissary

Creature — Zombie Warrior (1/1)

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

4.1 /10
$0.05
Tangled Colony

Tangled Colony

Creature — Rat (3/2)

Tangled Colony can't block.
When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.

6.9 /10
$0.19
Tinybones Trinket Thief

Tinybones, Trinket Thief

Legendary Creature — Skeleton Rogue (1/2)

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
: Each opponent with no cards in hand loses 10 life.

8.5 /10
~$13
Undead Butler

Undead Butler

Creature — Zombie (1/2)

When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

8.8 /10
$0.18
Vadmir New Blood

Vadmir, New Blood

Legendary Creature — Vampire Rogue (2/2)

Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

3.7 /10
$0.19
Whispering Snitch

Whispering Snitch

Creature — Vampire Rogue (1/3)

Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.

4.3 /10
$0.04
Wretched Camel

Wretched Camel

Creature — Zombie Camel (2/1)

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

0.6 /10
$0.03
Acquisitions Expert

Acquisitions Expert

Creature — Human Rogue (1/2)

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

4.3 /10
$0.04
Asylum Visitor

Asylum Visitor

Creature — Vampire Wizard (3/1)

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.2 /10
$0.31
Blood Seeker

Blood Seeker

Creature — Vampire Shaman (1/1)

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

8.2 /10
$0.19
Bloodghast

Bloodghast

Creature — Vampire Spirit (2/1)

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

9.4 /10
$4.46
Burglar Rat

Burglar Rat

Creature — Rat (1/1)

When Burglar Rat enters the battlefield, each opponent discards a card.

9 /10
$0.12
Caligo SkinWitch

Caligo Skin-Witch

Creature — Human Wizard (1/3)

Kicker (You may pay an additional as you cast this spell.)
When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

3.1 /10
$0.02
Cordial Vampire

Cordial Vampire

Creature — Vampire (1/1)

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

9.4 /10
$0.69
Creeping Bloodsucker

Creeping Bloodsucker

Creature — Vampire (1/2)

At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

9.4 /10
$5.27
DeepCavern Bat

Deep-Cavern Bat

Creature — Bat (1/1)

Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

4.7 /10
$0.40
Dogged Detective

Dogged Detective

Creature — Human Rogue (2/1)

When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.

8.2 /10
$0.08
Elderfang Disciple

Elderfang Disciple

Creature — Elf Cleric (1/1)

When Elderfang Disciple enters the battlefield, each opponent discards a card.

8.6 /10
$0.05
Keen Duelist

Keen Duelist

Creature — Human Wizard (2/2)

At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

8.9 /10
$4.58
Khenra Eternal

Khenra Eternal

Creature — Zombie Jackal Warrior (2/2)

Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)

2.6 /10
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