Artifact Creature — Myr (1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
Artifact Creature — Myr (1/1)
, : Create a token that's a copy of Myr Propagator.
Artifact Creature — Myr (1/4)
: Switch Myr Quadropod's power and toughness until end of turn.
Artifact Creature — Myr (1/1)
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Artifact Creature — Phyrexian Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Artifact Creature — Myr (5/6)
Spend only mana produced by creatures to cast this spell.
Artifact Creature — Myr (1/4)
Imprint — : Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
Artifact Creature — Snake (2/1)
: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Artifact Creature — Wizard (1/4)
, Sacrifice Neurok Replica: Return target creature to its owner's hand.
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
Artifact Creature — Zombie (3/1)
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Artifact Creature — Scarecrow (1/3)
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Artifact Creature — Frog (2/1)
When Papercraft Decoy leaves the battlefield, you may pay . If you do, draw a card.
Artifact Creature — Construct (1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
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