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Cards similar to Tel-Jilad Exile (400)

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Dire Wolf Prowler

Dire Wolf Prowler

Creature — Wolf (2/2)

: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

3.4 /10
$0.03
Dire Wolves

Dire Wolves

Creature — Wolf (2/2)

Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1.7 /10
$0.17
Dirtcowl Wurm

Dirtcowl Wurm

Creature — Wurm (3/4)

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

6 /10
$2.92
District Guide

District Guide

Creature — Elf Scout (2/2)

When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

8.1 /10
$0.12
Domesticated Hydra

Domesticated Hydra

Creature — Hydra (3/3)

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.

5 /10
$0.30
Doomskar Warrior

Doomskar Warrior

Creature — Human Warrior (4/3)

Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6.2 /10
$0.10
Dormant Grove  Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment // Creature — Treefolk (0/0)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Gnarled Grovestrider

Vigilance
Other creatures you control have vigilance.

7.4 /10
$0.11
Dosan the Falling Leaf

Dosan the Falling Leaf

Legendary Creature — Human Monk (2/2)

Players can cast spells only during their own turns.

7.7 /10
~$12
Dowsing Shaman

Dowsing Shaman

Creature — Centaur Shaman (3/4)

, : Return target enchantment card from your graveyard to your hand.

4.3 /10
$0.19
Draconic Muralists

Draconic Muralists

Creature — Dragon Bard (4/3)

When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

8.4 /10
--
Drove of Elves

Drove of Elves

Creature — Elf (0/0)

Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.

6.1 /10
$0.74
Drover Grizzly

Drover Grizzly

Creature — Bear Mount (4/2)

Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1.8 /10
$0.09
Druid of Horns

Druid of Horns

Creature — Human Druid (2/3)

Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.

2.5 /10
$0.04
Druid of Purification

Druid of Purification

Creature — Human Druid (2/3)

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

9.4 /10
$6.32
Druid of the Emerald Grove

Druid of the Emerald Grove

Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.

6.5 /10
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Druid of the Sacred Beaker

Druid of the Sacred Beaker

Creature — Deer Bird Ape Druid (2/2)

: Add for each Crossbreed Labs watermark among permanents you control.

10 /10
$0.14
Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
$0.29
Drumhunter

Drumhunter

Creature — Human Druid Warrior (2/2)

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .

7.8 /10
$0.30
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

9.9 /10
~$10
Dune Chanter

Dune Chanter

Creature — Plant Druid (2/3)

Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have ": Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.

4.8 /10
$1.86
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