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Cards similar to Temporal Fissure (400)

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Echo Storm

Echo Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.

7.3 /10
$0.12
Fathom Trawl

Fathom Trawl

Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

2.1 /10
$0.49
Game Plan

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

7.4 /10
$0.75
Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

7.4 /10
$0.22
Irenicuss Vile Duplication

Irenicus's Vile Duplication

Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

9.7 /10
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Kefnets Last Word

Kefnet's Last Word

Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

3.6 /10
$0.14
Last Thoughts

Last Thoughts

Sorcery

Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4.4 /10
$0.07
Library of LatNam

Library of Lat-Nam

Sorcery

An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.

3.4 /10
$0.39
Lrien Revealed

Lórien Revealed

Sorcery

Draw three cards.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

9.2 /10
$6.18
Mass Manipulation

Mass Manipulation

Sorcery

Gain control of X target creatures and/or planeswalkers.

8.7 /10
$0.57
Mindculling

Mindculling

Sorcery

You draw two cards and target opponent discards two cards.

1.1 /10
$0.11
Mobile Clone

Mobile Clone

Sorcery

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

0.2 /10
$0.06
Modify Memory

Modify Memory

Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

7.4 /10
$0.08
Mouth to Mouth

Mouth to Mouth

Sorcery

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.

10 /10
$0.27
Nanogene Conversion

Nanogene Conversion

Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

7.4 /10
$4.52
Notorious Throng

Notorious Throng

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

8.9 /10
$3.60
Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

8 /10
$1.77
Path of the Enigma

Path of the Enigma

Sorcery

Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

4.5 /10
$0.11
Phone a Friend

Phone a Friend

Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.

0.4 /10
$0.17
Psychic Transfer

Psychic Transfer

Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

0.1 /10
$0.23
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